scene = Scene Box( 600, 600 ); // make a scene box...holds an OpenGL scene
New Window( "Example 2", scene ); // put the scene in a window
scene << Perspective( 45, 3, 7 );
// the "lens" is 45 degrees, near is 3 units from the camera, far is 7
scene << Translate( 0.0, 0.0, -4.5 );
// move the world so 0,0,0 is visible in the camera
scene << Rotate( 30, 0, 1, 0 );
// rotate the first text about the Y (vertical on screen) axis
scene << Color( 1, 0, 2 ); // magenta
scene << Text( "center", "baseline", .2, "Top magenta string" );
scene << Translate( 0.0, 0.0, -2.0 );
// the next string is even farther away from the camera
scene << Rotate( 30, 0, 1, 0 );
// rotate the second text about the Y (vertical on screen) axis
scene << Color( 0, 1, 1); // aqua blue
scene << Text( "center", "baseline", .2, "Back aqua blue very long string" );
scene << Update;
// update the displaybox in the window using the current display list
Figure 13.14 Rotating and Translating Text Strings
Note the green string is extending backwards beyond the far clipping plane. Change the 7 to 10 in the Perspective command to see the complete string.