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Scripting Guide > Three-Dimensional Scenes > Lighting and Normals
Publication date: 11/29/2021

Lighting and Normals

The following methods enable you to add lighting, materials, and normal vectors to your shapes. Using these methods, models can appear shiny or light-absorbing.

Creating Light Sources

Lighting Models

Normal Vectors

Shading Model

Material Properties

Alpha Blending

Fog

Example

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